Build your own digital dreams (Think BFG for the digital age) and develop skills in science, technology, arts, maths!
Age range: 4 to 18
* Immerse yourself in literature and transform any novel into a playful quest.
Age range: 9 to 10
Make history! Become a detective and solve mysteries from the past
Age range: 7 to 9
Collaborate with others to build a contemporary 'Tower of Babel' based on the principles of European civilization.
Daisy Fortunis and Daniel Libbe are curators at the museum. They have something in common … something strange… something to do with spirits. Can you discover the incredible story that binds them together?
Jasmine the kitten has been cat-napped! Trapped in a small room, she has learnt to type and can now communicate via email. Can you help this amazing cat escape captivity?
Viola, a first year undergraduate student, has found a mysterious letter and map in her Gran’s house. She knows there is much, much more to discover....Can you help her uncover the secrets?
Explore Prospero's Island and discover the secrets hidden there.
This thief had more in mind than a simple theft! He or she intended to engage us in a game of wits, and that's where you come in...
Join a secret society called JENIUS (Junto of Enlightened Naturalists and Inventors for a United Society). Then curate a special subset of covert Patent Office designs known as the Arcane Gallery of Gadgetry.
The Australian Netherlands Marine Research Centre (ANMRC) needs your help. They have discovered a letter concerning the fate of a child on board a Dutch East India ship. Can you change the course of history?
The residents of Ocean Estate need your help. There's a beast on the loose. Can you catch it before it reaches the local school?