Agent One is lost in space and needs your help to complete his mission.
Age range: 7 to 8
There is a beast on the loose and it's heading towards the school! Can you catch it before it's too late?
Age range: 9 to 10
Travel through time to 1601 to seek out and interpret the evidence and catch the thief!
Age range: 7 to 9
Collaborate with others to build a contemporary 'Tower of Babel' based on the principles of European civilization.
Daisy Fortunis and Daniel Libbe are curators at the museum. They have something in common … something strange… something to do with spirits. Can you discover the incredible story that binds them together?
Jasmine the kitten has been cat-napped! Trapped in a small room, she has learnt to type and can now communicate via email. Can you help this amazing cat escape captivity?
Viola, a first year undergraduate student, has found a mysterious letter and map in her Gran’s house. She knows there is much, much more to discover....Can you help her uncover the secrets?
Explore Prospero's Island and discover the secrets hidden there.
This thief had more in mind than a simple theft! He or she intended to engage us in a game of wits, and that's where you come in...
Join a secret society called JENIUS (Junto of Enlightened Naturalists and Inventors for a United Society). Then curate a special subset of covert Patent Office designs known as the Arcane Gallery of Gadgetry.
The Australian Netherlands Marine Research Centre (ANMRC) needs your help. They have discovered a letter concerning the fate of a child on board a Dutch East India ship. Can you change the course of history?
The residents of Ocean Estate need your help. There's a beast on the loose. Can you catch it before it reaches the local school?