Connolly,, T. M.. , Stansfield, M.. & Hainey, T. An alternate reality game for language learning: ARGuing for multilingual motivation 2011. Computera and Educatio, 57 1389-1415 (Journal Article).

Niemeyer,, G. , Garcia, , A. & Naima,, R. Black cloud:  patterns towards da future. 2009. 2009. Proceedings of the 17th ACM International Conference on Multimedia, 1073–82. (Conference Paper).

Black cloud:  patterns towards da future.” 0. Niemeyer, Greg, Antero Garcia, and Reza Naima. 2009. Proceedings of the 17th ACM
International Conference on Multimedia, 1073–82. .

BONSIGNORE, , E.. , KRAUS, , K.. , FRAISTAT,, A.. , DRUIN,, A.. , VISCONTI, A.. & HANSEN, , D.. Game design for promoting counter-factual thinking 0. Acm Conference on Human Factors in Computing Systems, 2012. 2079-2082. (Conference Paper).

Colvert, A.. Peer puppeteers: alternate reality gaming in primary school settings. 2009. DiGRA, Breaking New Ground: Innovation in Games, Play, Practice and Theory. Brunel
University. (Conference Paper).

CARROLL, J. & CAMERON, D. To the Spice Islands: interactive process drama. 0. To the Spice Islands: interactive process drama. 5th International Digital Arts & Culture
Conference, 2003 RMIT, Melbourne. (Conference Paper).

Apperley, T. What Game Studies can teach us about computer games in the English and literacy classroom 2010. Australian Journal of Language and Literacy, 33, 12-23. (Journal Article).

Anderson, M. , Carroll, J. & Cameron, D. Drama Education with Digital Technology 2009. London; New York, Continuum International Pub. Group. (Book).